to-hits
unarmed
to-hit: 45, damage: 1d10+2
to-hit: 65, shock
SMG, biter ammo (20 rounds per mag)
short (30m)
SA: to-hit: 40, damage: (-2AP) 3d10 + 3, 1 shot
BF (improved to-hit): to-hit: 50, damage: (-2AP) 3d10+3, 3 shots
BF (improved damage): to-hit: 40, damage: (-2AP) 4d10+3, 3 shots
FA (improved to-hit): to-hit: 70, damage: (-2AP) 3d10+3, 10 shots
FA (improved damage): to-hit: 40, damage: (-2AP) 6d10+3, 10 shots
medium (80m)
SA: to-hit: 30, damage: (-2AP) 3d10 + 3, 1 shot
BF (improved to-hit): to-hit: 40, damage: (-2AP) 3d10+3, 3 shots
BF (improved damage): to-hit: 30, damage: (-2AP) 4d10+3, 3 shots
FA (improved to-hit): to-hit: 60, damage: (-2AP) 3d10+3, 10 shots
FA (improved damage): to-hit: 30, damage: (-2AP) 6d10+3, 10 shots
long (125m)
SA: to-hit: 20, damage: (-2AP) 3d10 + 3, 1 shot
BF (improved to-hit): to-hit: 30, damage: (-2AP) 3d10+3, 3 shots
BF (improved damage): to-hit: 20, damage: (-2AP) 4d10+3, 3 shots
FA (improved to-hit): to-hit: 50, damage: (-2AP) 3d10+3, 10 shots
FA (improved damage): to-hit: 20, damage: (-2AP) 6d10+3, 10 shots
extreme (230m)
SA: to-hit: 10, damage: (-2AP) 3d10 + 3, 1 shot
BF (improved to-hit): to-hit: 20, damage: (-2AP) 3d10+3, 3 shots
BF (improved damage): to-hit: 10, damage: (-2AP) 4d10+3, 3 shots
FA (improved to-hit): to-hit: 40, damage: (-2AP) 3d10+3, 10 shots
FA (improved damage): to-hit: 10, damage: (-2AP) 6d10+3, 10 shots
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armor
- light body armor, 10k, 10e
misc modifiers
melee
Character using off-hand | -20 |
Character wounded/traumatized | –10 per wound/trauma |
Character has superior position | +20 |
Called shot | –10 |
Small target (child-sized) | –10 |
Very small target (mouse or insect) | –30 |
Large target (car sized) | +10 |
Very large target (side of a barn) | +30 |
Visibility impaired (minor: glare, light smoke, dim light) | –10 |
Visibility impaired (major: heavy smoke, dark) | –20 |
Blind attack | -30 |
Character has reach advantage | +10 |
Character charging | –10 |
Character receiving a charge | +20 |
ranged
Character using off-hand | -20 |
Character wounded/traumatized | –10 per wound/trauma |
Character has superior position | +20 |
Called shot | –10 |
Character wielding two-handed weapon with one hand | –20 |
Small target (child-sized) | –10 |
Very small target (mouse or insect) | –30 |
Large target (car sized) | +10 |
Very large target (side of a barn) | +30 |
Visibility impaired (minor: glare, light smoke, dim light) | –10 |
Visibility impaired (major: heavy smoke, dark) | –20 |
Blind attack | -30 |
Attacker using smartlink or laser sight | +10 |
Attacker behind cover | –10 |
Attacker running | –20 |
Attacker in melee combat | –30 |
Defender has minor cover | –10 |
Defender has moderate cover | –20 |
Defender has major cover | –30 |
Defender prone and far (10+ meters) | –10 |
Defender hidden | –60 |
Aimed shot (quick) | +10 |
Aimed shot (complex) | +30 |
Sweeping fire with beam weapon | +10 on second shot |
Multiple targets in same Action Phase | –20 per additional target |
Indirect fire | –30 |
Point-blank range (2 meters or less) | +10 |
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