to-hits

unarmed

to-hit: 45, damage: 1d10+2

to-hit: 65, shock


SMG, biter ammo (20 rounds per mag)

short (30m)

SA: to-hit: 40, damage: (-2AP) 3d10 + 3, 1 shot

BF (improved to-hit): to-hit: 50, damage: (-2AP) 3d10+3, 3 shots

BF (improved damage): to-hit: 40, damage: (-2AP) 4d10+3, 3 shots

FA (improved to-hit): to-hit: 70, damage: (-2AP) 3d10+3, 10 shots

FA (improved damage): to-hit: 40, damage: (-2AP) 6d10+3, 10 shots

medium (80m)

SA: to-hit: 30, damage: (-2AP) 3d10 + 3, 1 shot

BF (improved to-hit): to-hit: 40, damage: (-2AP) 3d10+3, 3 shots

BF (improved damage): to-hit: 30, damage: (-2AP) 4d10+3, 3 shots

FA (improved to-hit): to-hit: 60, damage: (-2AP) 3d10+3, 10 shots

FA (improved damage): to-hit: 30, damage: (-2AP) 6d10+3, 10 shots

long (125m)

SA: to-hit: 20, damage: (-2AP) 3d10 + 3, 1 shot

BF (improved to-hit): to-hit: 30, damage: (-2AP) 3d10+3, 3 shots

BF (improved damage): to-hit: 20, damage: (-2AP) 4d10+3, 3 shots

FA (improved to-hit): to-hit: 50, damage: (-2AP) 3d10+3, 10 shots

FA (improved damage): to-hit: 20, damage: (-2AP) 6d10+3, 10 shots

extreme (230m)

SA: to-hit: 10, damage: (-2AP) 3d10 + 3, 1 shot

BF (improved to-hit): to-hit: 20, damage: (-2AP) 3d10+3, 3 shots

BF (improved damage): to-hit: 10, damage: (-2AP) 4d10+3, 3 shots

FA (improved to-hit): to-hit: 40, damage: (-2AP) 3d10+3, 10 shots

FA (improved damage): to-hit: 10, damage: (-2AP) 6d10+3, 10 shots



armor

  • light body armor, 10k, 10e

misc modifiers

melee

Character using off-hand-20
Character wounded/traumatized–10 per wound/trauma
Character has superior position+20
Called shot–10
Small target (child-sized)–10
Very small target (mouse or insect)–30
Large target (car sized)+10
Very large target (side of a barn)+30
Visibility impaired (minor: glare, light smoke, dim light)–10
Visibility impaired (major: heavy smoke, dark)–20
Blind attack-30
Character has reach advantage+10
Character charging–10
Character receiving a charge+20

ranged

Character using off-hand-20
Character wounded/traumatized–10 per wound/trauma
Character has superior position+20
Called shot–10
Character wielding two-handed weapon with one hand–20
Small target (child-sized)–10
Very small target (mouse or insect)–30
Large target (car sized)+10
Very large target (side of a barn)+30
Visibility impaired (minor: glare, light smoke, dim light)–10
Visibility impaired (major: heavy smoke, dark)–20
Blind attack-30
Attacker using smartlink or laser sight+10
Attacker behind cover–10
Attacker running–20
Attacker in melee combat–30
Defender has minor cover–10
Defender has moderate cover–20
Defender has major cover–30
Defender prone and far (10+ meters)–10
Defender hidden–60
Aimed shot (quick)+10
Aimed shot (complex)+30
Sweeping fire with beam weapon+10 on second shot
Multiple targets in same Action Phase–20 per additional target
Indirect fire–30
Point-blank range (2 meters or less)+10

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