to-hits

unarmed

to-hit: 40, damage: 1d10+1

to-hit: 60, shock

to-hit (dosed on MRDR): 50, damage: 1d10+2

to-hit (dosed on MRDR): 70, shock

Shard pistol

short (10m)

SA (smartlinked): to-hit: 45, damage: (-10AP) 2d10 + 6, 1 shot

BF (smrtlinked) (improved to-hit): to-hit: 55, damage: (-10AP) 2d10+6, 3 shots

BF (smrtlinked) (improved damage): to-hit: 45, damage: (-10AP) 3d10+6, 3 shots

FA (smrtlinked) (improved to-hit): to-hit: 75, damage: (-10AP) 2d10+6, 10 shots

FA (smrtlinked) (improved damage): to-hit: 45, damage: (-10AP) 5d10+6, 10 shots

medium (30m)

SA (smartlinked): to-hit: 35, damage: (-10AP) 1d10 + 6, 1 shot

BF (smrtlinked) (improved to-hit): to-hit: 35, damage: (-10AP) 1d10+6, 3 shots

BF (smrtlinked) (improved damage): to-hit: 35, damage: (-10AP) 2d10+6, 3 shots

FA (smrtlinked) (improved to-hit): to-hit: 65, damage: (-10AP) 1d10+6, 10 shots

FA (smrtlinked) (improved damage): to-hit: 35, damage: (-10AP) 4d10+6, 10 shots

long (50m)

SA (smartlinked): to-hit: 25, damage: (-10AP) 1d10 + 6, 1 shot

BF (smrtlinked) (improved to-hit): to-hit: 25, damage: (-10AP) 1d10+6, 3 shots

BF (smrtlinked) (improved damage): to-hit: 25, damage: (-10AP) 2d10+6, 3 shots

FA (smrtlinked) (improved to-hit): to-hit: 55, damage: (-10AP) 1d10+6, 10 shots

FA (smrtlinked) (improved damage): to-hit: 25, damage: (-10AP) 4d10+6, 10 shots

extreme (70m)

SA (smartlinked): to-hit: 15, damage: (-10AP) 0d10 + 6, 1 shot

BF (smrtlinked) (improved to-hit): to-hit: 15, damage: (-10AP) 0d10+6, 3 shots

BF (smrtlinked) (improved damage): to-hit: 15, damage: (-10AP) 1d10+6, 3 shots

FA (smrtlinked) (improved to-hit): to-hit: 45, damage: (-10AP) 0d10+6, 10 shots

FA (smrtlinked) (improved damage): to-hit: 15, damage: (-10AP) 3d10+6, 10 shots

misc modifiers

melee

Character using off-hand-20
Character wounded/traumatized–10 per wound/trauma
Character has superior position+20
Called shot–10
Small target (child-sized)–10
Very small target (mouse or insect)–30
Large target (car sized)+10
Very large target (side of a barn)+30
Visibility impaired (minor: glare, light smoke, dim light)–10
Visibility impaired (major: heavy smoke, dark)–20
Blind attack-30
Character has reach advantage+10
Character charging–10
Character receiving a charge+20

ranged

Character using off-hand-20
Character wounded/traumatized–10 per wound/trauma
Character has superior position+20
Called shot–10
Character wielding two-handed weapon with one hand–20
Small target (child-sized)–10
Very small target (mouse or insect)–30
Large target (car sized)+10
Very large target (side of a barn)+30
Visibility impaired (minor: glare, light smoke, dim light)–10
Visibility impaired (major: heavy smoke, dark)–20
Blind attack-30
Attacker using smartlink or laser sight+10
Attacker behind cover–10
Attacker running–20
Attacker in melee combat–30
Defender has minor cover–10
Defender has moderate cover–20
Defender has major cover–30
Defender prone and far (10+ meters)–10
Defender hidden–60
Aimed shot (quick)+10
Aimed shot (complex)+30
Sweeping fire with beam weapon+10 on second shot
Multiple targets in same Action Phase–20 per additional target
Indirect fire–30
Point-blank range (2 meters or less)+10

misc notes

init is

back to Tom