to-hits
unarmed
to-hit: 40, damage: 1d10+1
to-hit: 60, shock
to-hit (dosed on MRDR): 50, damage: 1d10+2
to-hit (dosed on MRDR): 70, shock
Shard pistol
short (10m)
SA (smartlinked): to-hit: 45, damage: (-10AP) 2d10 + 6, 1 shot
BF (smrtlinked) (improved to-hit): to-hit: 55, damage: (-10AP) 2d10+6, 3 shots
BF (smrtlinked) (improved damage): to-hit: 45, damage: (-10AP) 3d10+6, 3 shots
FA (smrtlinked) (improved to-hit): to-hit: 75, damage: (-10AP) 2d10+6, 10 shots
FA (smrtlinked) (improved damage): to-hit: 45, damage: (-10AP) 5d10+6, 10 shots
medium (30m)
SA (smartlinked): to-hit: 35, damage: (-10AP) 1d10 + 6, 1 shot
BF (smrtlinked) (improved to-hit): to-hit: 35, damage: (-10AP) 1d10+6, 3 shots
BF (smrtlinked) (improved damage): to-hit: 35, damage: (-10AP) 2d10+6, 3 shots
FA (smrtlinked) (improved to-hit): to-hit: 65, damage: (-10AP) 1d10+6, 10 shots
FA (smrtlinked) (improved damage): to-hit: 35, damage: (-10AP) 4d10+6, 10 shots
long (50m)
SA (smartlinked): to-hit: 25, damage: (-10AP) 1d10 + 6, 1 shot
BF (smrtlinked) (improved to-hit): to-hit: 25, damage: (-10AP) 1d10+6, 3 shots
BF (smrtlinked) (improved damage): to-hit: 25, damage: (-10AP) 2d10+6, 3 shots
FA (smrtlinked) (improved to-hit): to-hit: 55, damage: (-10AP) 1d10+6, 10 shots
FA (smrtlinked) (improved damage): to-hit: 25, damage: (-10AP) 4d10+6, 10 shots
extreme (70m)
SA (smartlinked): to-hit: 15, damage: (-10AP) 0d10 + 6, 1 shot
BF (smrtlinked) (improved to-hit): to-hit: 15, damage: (-10AP) 0d10+6, 3 shots
BF (smrtlinked) (improved damage): to-hit: 15, damage: (-10AP) 1d10+6, 3 shots
FA (smrtlinked) (improved to-hit): to-hit: 45, damage: (-10AP) 0d10+6, 10 shots
FA (smrtlinked) (improved damage): to-hit: 15, damage: (-10AP) 3d10+6, 10 shots
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misc modifiers
melee
Character using off-hand | -20 |
Character wounded/traumatized | –10 per wound/trauma |
Character has superior position | +20 |
Called shot | –10 |
Small target (child-sized) | –10 |
Very small target (mouse or insect) | –30 |
Large target (car sized) | +10 |
Very large target (side of a barn) | +30 |
Visibility impaired (minor: glare, light smoke, dim light) | –10 |
Visibility impaired (major: heavy smoke, dark) | –20 |
Blind attack | -30 |
Character has reach advantage | +10 |
Character charging | –10 |
Character receiving a charge | +20 |
ranged
Character using off-hand | -20 |
Character wounded/traumatized | –10 per wound/trauma |
Character has superior position | +20 |
Called shot | –10 |
Character wielding two-handed weapon with one hand | –20 |
Small target (child-sized) | –10 |
Very small target (mouse or insect) | –30 |
Large target (car sized) | +10 |
Very large target (side of a barn) | +30 |
Visibility impaired (minor: glare, light smoke, dim light) | –10 |
Visibility impaired (major: heavy smoke, dark) | –20 |
Blind attack | -30 |
Attacker using smartlink or laser sight | +10 |
Attacker behind cover | –10 |
Attacker running | –20 |
Attacker in melee combat | –30 |
Defender has minor cover | –10 |
Defender has moderate cover | –20 |
Defender has major cover | –30 |
Defender prone and far (10+ meters) | –10 |
Defender hidden | –60 |
Aimed shot (quick) | +10 |
Aimed shot (complex) | +30 |
Sweeping fire with beam weapon | +10 on second shot |
Multiple targets in same Action Phase | –20 per additional target |
Indirect fire | –30 |
Point-blank range (2 meters or less) | +10 |
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misc notes
init is
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