to-hits

unarmed

to-hit: 40, damage: 1d10+2

to-hit: 60, shock


automatic rifle, homing ammo (30 rounds per mag)

short (150m)

SA (smartlinked homing): to-hit: 60, damage: (-6AP) 2d10 + 6, 1 shot

BF (smrtlinked homing) (improved to-hit): to-hit: 70, damage: (-6AP) 2d10+6, 3 shots

BF (smrtlinked homing) (improved damage): to-hit: 60, damage: (-6AP) 3d10+6, 3 shots

FA (smrtlinked homing) (improved to-hit): to-hit: 90, damage: (-6AP) 2d10+6, 10 shots

FA (smrtlinked homing) (improved damage): to-hit: 60, damage: (-6AP) 5d10+6, 10 shots

medium (250m)

SA (smartlinked homing): to-hit: 50, damage: (-6AP) 2d10 + 6, 1 shot

BF (smrtlinked homing) (improved to-hit): to-hit: 60, damage: (-6AP) 2d10+6, 3 shots

BF (smrtlinked homing) (improved damage): to-hit: 50, damage: (-6AP) 3d10+6, 3 shots

FA (smrtlinked homing) (improved to-hit): to-hit: 80, damage: (-6AP) 2d10+6, 10 shots

FA (smrtlinked homing) (improved damage): to-hit: 50, damage: (-6AP) 5d10+6, 10 shots

long (500m)

SA (smartlinked homing): to-hit: 40, damage: (-6AP) 2d10 + 6, 1 shot

BF (smrtlinked homing) (improved to-hit): to-hit: 50, damage: (-6AP) 2d10+6, 3 shots

BF (smrtlinked homing) (improved damage): to-hit: 40, damage: (-6AP) 3d10+6, 3 shots

FA (smrtlinked homing) (improved to-hit): to-hit: 70, damage: (-6AP) 2d10+6, 10 shots

FA (smrtlinked homing) (improved damage): to-hit: 40, damage: (-6AP) 5d10+6, 10 shots

extreme (900m)

SA (smartlinked homing): to-hit: 30, damage: (-6AP) 2d10 + 6, 1 shot

BF (smrtlinked homing) (improved to-hit): to-hit: 40, damage: (-6AP) 2d10+6, 3 shots

BF (smrtlinked homing) (improved damage): to-hit: 30, damage: (-6AP) 3d10+6, 3 shots

FA (smrtlinked homing) (improved to-hit): to-hit: 60, damage: (-6AP) 2d10+6, 10 shots

FA (smrtlinked homing) (improved damage): to-hit: 30, damage: (-6AP) 5d10+6, 10 shots


automatic rifle, homing AP ammo (30 rounds per mag)

short (150m)

SA (smartlinked homing): to-hit: 60, damage: (-11AP) 2d10 + 4, 1 shot

BF (smrtlinked homing) (improved to-hit): to-hit: 70, damage: (-11AP) 2d10+4, 3 shots

BF (smrtlinked homing) (improved damage): to-hit: 60, damage: (-11AP) 3d10+4, 3 shots

FA (smrtlinked homing) (improved to-hit): to-hit: 90, damage: (-11AP) 2d10+4, 10 shots

FA (smrtlinked homing) (improved damage): to-hit: 60, damage: (-11AP) 5d10+4, 10 shots

medium (250m)

SA (smartlinked homing): to-hit: 50, damage: (-11AP) 2d10 + 4, 1 shot

BF (smrtlinked homing) (improved to-hit): to-hit: 60, damage: (-11AP) 2d10+4, 3 shots

BF (smrtlinked homing) (improved damage): to-hit: 50, damage: (-11AP) 3d10+4, 3 shots

FA (smrtlinked homing) (improved to-hit): to-hit: 80, damage: (-11AP) 2d10+4, 10 shots

FA (smrtlinked homing) (improved damage): to-hit: 50, damage: (-11AP) 5d10+4, 10 shots

long (500m)

SA (smartlinked homing): to-hit: 40, damage: (-11AP) 2d10 + 4, 1 shot

BF (smrtlinked homing) (improved to-hit): to-hit: 50, damage: (-11AP) 2d10+4, 3 shots

BF (smrtlinked homing) (improved damage): to-hit: 40, damage: (-11AP) 3d10+4, 3 shots

FA (smrtlinked homing) (improved to-hit): to-hit: 70, damage: (-11AP) 2d10+4, 10 shots

FA (smrtlinked homing) (improved damage): to-hit: 40, damage: (-11AP) 5d10+4, 10 shots

extreme (900m)

SA (smartlinked homing): to-hit: 30, damage: (-11AP) 2d10 + 4, 1 shot

BF (smrtlinked homing) (improved to-hit): to-hit: 40, damage: (-11AP) 2d10+4, 3 shots

BF (smrtlinked homing) (improved damage): to-hit: 30, damage: (-11AP) 3d10+4, 3 shots

FA (smrtlinked homing) (improved to-hit): to-hit: 60, damage: (-11AP) 2d10+4, 10 shots

FA (smrtlinked homing) (improved damage): to-hit: 30, damage: (-11AP) 5d10+4, 10 shots


light pistol, zap ammo (16 rounds per mag)

short (10m)

SA: to-hit: 40, damage: (+2AP) 1d10 + zap, 1 shot

BF (improved to-hit): to-hit: 50, damage: (+2AP) 1d10 + zap, 3 shots

BF (improved damage): to-hit: 40, damage: (+2AP) 2d10 + zap, 3 shots

FA (improved to-hit): to-hit: 60, damage: (+2AP) 1d10 + zap, 10 shots

FA (smrtlinked homing) (improved damage): to-hit: 50, damage: (-11AP) 5d10+4, 10 shots

medium (25m)

SA (smartlinked homing): to-hit: 40, damage: (-11AP) 2d10 + 4, 1 shot

BF (smrtlinked homing) (improved to-hit): to-hit: 50, damage: (-11AP) 2d10+4, 3 shots

BF (smrtlinked homing) (improved damage): to-hit: 40, damage: (-11AP) 3d10+4, 3 shots

FA (smrtlinked homing) (improved to-hit): to-hit: 70, damage: (-11AP) 2d10+4, 10 shots

FA (smrtlinked homing) (improved damage): to-hit: 40, damage: (-11AP) 5d10+4, 10 shots

long (40m)

SA (smartlinked homing): to-hit: 30, damage: (-11AP) 2d10 + 4, 1 shot

BF (smrtlinked homing) (improved to-hit): to-hit: 40, damage: (-11AP) 2d10+4, 3 shots

BF (smrtlinked homing) (improved damage): to-hit: 30, damage: (-11AP) 3d10+4, 3 shots

FA (smrtlinked homing) (improved to-hit): to-hit: 60, damage: (-11AP) 2d10+4, 10 shots

FA (smrtlinked homing) (improved damage): to-hit: 30, damage: (-11AP) 5d10+4, 10 shots

extreme (60m)

SA (smartlinked homing): to-hit: 20, damage: (-11AP) 2d10 + 4, 1 shot

BF (smrtlinked homing) (improved to-hit): to-hit: 30, damage: (-11AP) 2d10+4, 3 shots

BF (smrtlinked homing) (improved damage): to-hit: 20, damage: (-11AP) 3d10+4, 3 shots

FA (smrtlinked homing) (improved to-hit): to-hit: 50, damage: (-11AP) 2d10+4, 10 shots

FA (smrtlinked homing) (improved damage): to-hit: 20, damage: (-11AP) 5d10+4, 10 shots

armor

  • light bioweave 2e/3k
  • armored clothing 3e/4k
  • armored vest 6e/6k
  • cumulative 11e/13k

misc modifiers

melee

Character using off-hand-20
Character wounded/traumatized–10 per wound/trauma
Character has superior position+20
Called shot–10
Small target (child-sized)–10
Very small target (mouse or insect)–30
Large target (car sized)+10
Very large target (side of a barn)+30
Visibility impaired (minor: glare, light smoke, dim light)–10
Visibility impaired (major: heavy smoke, dark)–20
Blind attack-30
Character has reach advantage+10
Character charging–10
Character receiving a charge+20

ranged

Character using off-hand-20
Character wounded/traumatized–10 per wound/trauma
Character has superior position+20
Called shot–10
Character wielding two-handed weapon with one hand–20
Small target (child-sized)–10
Very small target (mouse or insect)–30
Large target (car sized)+10
Very large target (side of a barn)+30
Visibility impaired (minor: glare, light smoke, dim light)–10
Visibility impaired (major: heavy smoke, dark)–20
Blind attack-30
Attacker using smartlink or laser sight+10
Attacker behind cover–10
Attacker running–20
Attacker in melee combat–30
Defender has minor cover–10
Defender has moderate cover–20
Defender has major cover–30
Defender prone and far (10+ meters)–10
Defender hidden–60
Aimed shot (quick)+10
Aimed shot (complex)+30
Sweeping fire with beam weapon+10 on second shot
Multiple targets in same Action Phase–20 per additional target
Indirect fire–30
Point-blank range (2 meters or less)+10

back to Fatu